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Who buys more copies of a game would largely depend on the game ... Nintendogs was (probably) dominated by the casual market whereas Dungeons and Dragons online was (probably) dominated by the hard-core market.

Beyond that I would say that (in general) hard-core gamers are probably 100 times as likely to pirate a game than a casual gamer, buy used games and sell their old games. I would suspect that inspite of playing a (dramatically) disproportionate number of games they are really not that responsible for a disproportionate number of original game sales.