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RolStoppable said:
gumby_trucker said:

l don't disagree with you about Other M. When I say Samus should be more agile and acrobatic, by no means am l suggesting this should come at the expense of control. Otherwise, just as you say it isn't empowering at all. The funny thing about Other M is that it's actualIy not too hard to imagine those flaws you mentioned fixed. Dodging could easily be made directional with the d-pad, artificial walls could be removed from ledges and other areas, and even auto- aim could be eliminated by having Samus only shoot in the direction she is facing. I don't remember if the game used all eight directions on the d-pad for movement but this should definiteIy be the case if they continue to go with this style. As for aiming diagonally at the ceiling or at higher ground, this could have been done by pressing the B button along with facing the desired direction on the d-pad. ln fact l am hoping that this kind of control scheme (along with the first person view) is something Nintendo include in future games, if they intend to continue making Metroid in this style. They should have also given the player these options in Other M ,IMO, leaving the current ones only as an option for novices.

Also, I agree that having this level of agility is not completely possible in 3D, but if it was played in 3rd person then at least there would have been room for more interesting and sophisticated moves which definitely couldn't work in first person. That's why l feel 3rd person should be the main view, with first person used for scanning and perhaps certain weapons where it is more appropriate. A lot of people hated this in Other M but I thought it worked.

Just about everything in Other M could have been fixed with a Wiimote/Nunchuk setup. An analog stick is more convenient for movement in a 3D space, the manual aiming could be done with the pointer (your suggestion of holding a button to aim diagonally would be clunky and cumbersome) and the need to switch into first person mode could be completely eliminated and be made entirely optional.

Other M's basic concept is not bad at all, but its execution was terrible in so many ways. In the end it barely resembled what a Metroid game is supposed to be which is why its sales ended up being so low. Metroid cannot be a massmarket game like Super Mario or Zelda, because some of its built-in characteristics prevent it from being so. The only way to make Metroid mainstream would require the game to cease being Metroid, but even then the chances to become popular would be very slim. The destruction of the series would be a much more likely outcome.

In other words, bring Retro back to the table (unless they are making a DKC Returns 2 game).