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RolStoppable said:

Just about everything in Other M could have been fixed with a Wiimote/Nunchuk setup. An analog stick is more convenient for movement in a 3D space, the manual aiming could be done with the pointer (your suggestion of holding a button to aim diagonally would be clunky and cumbersome) and the need to switch into first person mode could be completely eliminated and be made entirely optional.

Other M's basic concept is not bad at all, but its execution was terrible in so many ways. In the end it barely resembled what a Metroid game is supposed to be which is why its sales ended up being so low. Metroid cannot be a massmarket game like Super Mario or Zelda, because some of its built-in characteristics prevent it from being so. The only way to make Metroid mainstream would require the game to cease being Metroid, but even then the chances to become popular would be very slim. The destruction of the series would be a much more likely outcome.

playing Other M with a remote and nunchuck is completely missing the point of the entire game. Pressing another button to shoot in certain directions is no more clunky than having a lock-on button in 3D games. In fact, I only suggested this addition because super metroid had diagonal aiming, but with other m's controls this option is actually made redundant now that I think of it. Switching back and forth between views is IMO a perfect solution to the problem of integrating agile movement and platforming with scanning and precise shooting. Scanning and platforming should have been done better in the game (not to mention lock-on being optional) , but the point still stands. Regarding movement in 1st person,I already explained why l don't think this is a great fit with Metroid anyway. And nowhere am l suggesting that Metroid should try to become a mass-market game, quite the opposite in fact.



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