RolStoppable said:
The elegance of Super Metroid cannot be replicated in a 3D space which is why there should be new 2D games (not in the strict sense of sidescrolling, just gameplay that takes place on a 2D plane at all times). The Metroid Prime games at least had the player keep control over what could be transfered into 3D while Other M took mostly everything away. Now you have auto-aim, dodging that is stupidly easy executed and doesn't require any skill and ledges you can't run off which makes well-timed jumps unnecessary. What you are left with is a game that treats you like a baby, because you apparently can't handle a real game. Maybe Other M feels empowering to you, but to me it feels kinda offending, because not only aren't my skills required, they are flat out denied. |
I'm agreeing with Gumby Trucker on this one, though i also feel that some of the finer points of Other M would need to be ironed out, mostly through use of an analogue stick to drop auto-aim and more delicate platforming (which clearly the engine was capable of more delicate platforming, they just chose not to). I liked the dodge as well, the only thing broken about it was that it immediately charged your charge beam.
I still think that, from a strict gameplay perspective, Other M is the future of 3D Metroid (as far as camera perspective and movement goes), though that doesn't preclude them from making a deliciously rendered 2D game, something lavish a la The Shake Dimension
Monster Hunter: pissing me off since 2010.