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ithis said:
Reasonable said:

Wipeout has always been hard even on easy.  It's just the approach of the game.  Once you get it the feel for the basic driving (piloting?) tends to cross over to each title.  Again, frustration is down to the individual.  Plenty of players feel no frustration with the game (myself included).  There are plenty of people who get frustrated with FPS controls but that again is down to the individual not the controls.

I'm glad you're getting into it, though, but just as with say Demon's Souls, this is a title designed to reward user effort with a much steeper, tougher learning curve than most games today.  The comparison for me would be something like GT5 if you take of all the assists - suddenly you need to really know how to drive better than average just to finish.

Most games try to give an impression of difficulty while actually making sure most people can do okay - Wipeout HD is in the rare camp of games that doesn't take this approach.  It is difficult, and someone new to the title will almost certainly struggle until they put in effort.

Yes, it is dificult to control a high powered car without assists, that's why realistic driving simulators have driving schools (some of them, GT5 included). Wipeout could use one i think. Or rather that a full drivng school stile set of "missions", only a few tips and tricks kind of short examples of how to take a dificult curve using both airbreaks and direction controll, and anticipating the curve and such. 

That's a good suggestion.  The assists in wipeout are a bit if a catch 22 IMHO because if you get used to them they'll limit you're eventual success.  A series of teaching trials would be very nice for newcomers to the gameplay.



Try to be reasonable... its easier than you think...