gumby_trucker said:
By "timing" do you mean pacing? as in how fast or slow the game progresses? I'm pretty sure that Arika know how to make fast paced games too, they've made games in the Street Fighter series in the past, as well as Mega Man Network Transmission for GC and other more arcady, action-heavy games. One of the things I like about them as a company is that they really seem to be quite versatile. As far as just "hinting" at where to go but still giving you several options to explore, isn't that kind of similar to classic Metroid? I thought more exploration was something fans of the series wanted. Regardless, if anything, Metroid is a more linear experience than EO with one main quest, which should make it easier for Arika to develop than a branching side-quest ridden game like EO. They will be able to focus their already high levels of talent on making less content, so the quality should be even higher. Once again, regarding the running and jumping: Obviously Endless Ocean had slower movement since it was under water, but it's not like Arika couldn't handle a different, more acrobatic move-set. Like I said, they have tons of experience with fighting games. If I am misunderstanding what you mean by "timing", please correct me and explain what you mean. Also, remember that no matter who is making Metroid, they will be under the supervision of Nintendo to make sure it feels right. Having said all that, I still think it could be one hell of a game! |
Yes, I ment pacing. Sorry.
I didn't know about their past work with Street Fighter, that makes it more feasible.
Please excuse my bad English.
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