| CGI-Quality said: Well, speaking specifically about something like Uncharted, I think it's proven it doesn't need to mimic movies in their entirety to get the job done. The problem with cinematic experiences this gen (many of them anyway) is they try so hard on certain areas and not others, thus they end up fumbling in the end-zone (even HEAVY RAIN is guilty of this). |
The fumbling in the end-zone ends up being more glaring whenever there is an attempt to do something like this. Proper execution ends up falling apart, because individuals who aren't gifted in the area slip up in the end. The mistakes games make in storytelling would stand out enormously if they were in movies. Modern Warfare 2 burns in my mind regarding this, and the way the story went off the rails. Had great atmosphere, but that story, went completely loopy.







