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CGI-Quality said:
The article makes some excellent points, although some of them I'd argue with. For me, it rests mainly on the execution. Many games this gen have the "me too" attitude of recycling previous ideas - and then poorly implementing them. Other IPs, such as the Uncharted series, seemed to have worked a formula that not only works, but is industry leading.

So no, every IP doesn't need to head down a similar direction as Uncharted. Not because it's not doable, it's not good for every game/IP to follow in those footsteps.


I agree that execution is the most important thing for developers to figure out.

I also agree that there are a lot of "me too" games *cough* Activision *cough*, mainly being FPS from what I've seen.

It's all about variety, and if every game was cinematic then that would probably result in a devolution of games.