| Soleron said: Changing the interface is only good if it brings in new kinds of customers while keeping your existing market. As we have seen, 3D and Kinect are divisive interface innovations: they lose you your current audience and segment the platform. Wii U's changes will only be useful if they manage to bring over the Wii new audience AND expand the market more to people who don't currently play games. This can only be done via software, not technology. I see little evidence Nintendo is interested in those who didn't buy a Wii and DS. Indeed they seem to have backed off from the simple, low-budget games that even got them there. Most of the key titles of Wii and DS (NSMB, Animal Crossing, Brain Training, Mario Kart, Pokemon) hardly used the new interfaces. |
Brain Training did enough I think; the other games did not really have areas where motion would have been that much more intuitive. No point in Ninty forcing the motion features in there.
With the Wii ultra, the hardest thing will be making that tablet usable by everyone, while at the same time using games where you dont even have to imagine the controls as soon as you start it. Some of the best games are those where you can correctly guess the controls instinctively.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."







