BrokenBones646 said:
Alby_da_Wolf said:
BrokenBones646 said:
Alby_da_Wolf said:
BrokenBones646 said: Why does move need move only games? It's getting plenty of support with compatible games, Sony doesn't really seem that interested in selling it to the hardcore anyways they seem to want the casuals to pick it up since it's motion control and then play core games with it. |
IMVHO Sony, instead of a $100 cut, should do a $50 one, but start bundling Move with every console, it should be enough to launch it. As there isn't a lower precision version with tens million unit already sold before it was launched, it is and will be either supported or not, but it won't suffer what affected WiiMote Plus, that is mostly used as a plain WiiMote and has very few games made for it and fully using its potential and features.
When the cost of cameras with depth detection, like in Kinect, lowers, Sony should switch to them, keeping anyway the glowing clown nose in the dildo for BC with older PS Eyes, and it could still be used with the new camera to cross-check data and help keeping calibration longer too. This new system could support both games that are played better with a controller, like Move and WiiMote do, and hands-free ones like Kinect.
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It already supports both... pseye was orginally a camera controller like kienct, it has hands free games
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I know, but depth detection largely improves the possibilities for hands-free games, adding it will be a very sensible move, as soon as the tech becomes more affordable, and by PS4 launch it should be cheap enough for a new console priced around $400. from then on, as it happens with every electronic equipment, its price would drop as fast as the other components, so not being different from anything else for what concerns costs and price reductions. Most surely, cameras with depth detection, being a lot more mature if and when they'll be adopted, won't risk making costs go out of control as Blu Ray and teh C3ll did in its early years to PS3.
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I don't know if you noticed but hands free games aren't that good... and the move wand lets the camera calculate depth and with the point of referance it's tracking can potentially work as good as kinect on the person and the tracking of the wand is far better then kinects tracking, those are reasons Sony went with the wand instead of a better camera, so I really don't see a point of a kinect level camera with move.
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Hands-free is actually good for dance games and a few othere genres and sub-genres. The wand shouldn't be discarded by any means, but the improvement on the camera, as soon as affordable, or, even better , cheap, would expand Move's possibilities with no drawbacks at all, but instead filling the only possible gap, small or big that it can be, giving advantages to Kinect, while keeping or possibly even improving every advantages on Kinect given to Move by the wand. Improved PS Eye with depth detection, coupled with high precision wand and navigation control, would make Move an even more universal control system, beating both Kinect and WiiMote Plus, and only lacking Balance Board's pressure detection. Offering all this as standard equipment, devs could choose hands-free or wand controls totally freely, just depending on game genre and gameplay.
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