| brendude13 said: Oh no, kill me now, every point you made was completely game breaking and definitely not present in other Final Fantasy's. ...Your obsessive hating is really starting to become a nuisance now, you're grasping at straws too. "You die a lot"...Seriously? I thought most of you FFXIII haters insisted that FFXIII was too easy? So what if you die a lot, battles aren't trial and error, it's one of the only battle systems in a game I have played where victory or loss boils down to skill, not level, unlike all the other Final Fantasy's I have played. And also, you are making death in FFXIII a bigger deal than it actually is. If I die in Final Fantasy XIII, the only time I lose is the time I spent on that battle, 20 minutes max on very rare occasions when a boss kills you at the last moment. As a comparison. In Final Fantasy VIII, I grinded through Ultimecia's castle but couldn't find the last monster so I could unlock the save ability. I fought all of Ultimecia's forms and died on her last when she had 5,000 hp left, losing 2 and a half hours of progress due to an overpowered and lucky hit and the fact she stole all of restoration magic. Why don't you call Final Fantasy VIII "the worst game evaaar!" then? Please tell me, which battle system is ACTUALLY broken? |
If I remember correctly, in FFVII, Sephiroth casts a spell in his second form which brings all your party members' HP to 1. If you don't heal quickly enough, you die and have to start over from your last save. It could be a fairly big progress you lost depending on where you placed the save point.
FFVIII's battle system is broken because you can repeatedly summon without any penalties. It's much more effective summoning than doing regular attacks. I rarely drew magic, because summoning was much better. After a while, i got bored doing the same thing. That, along with a horrible story and cast (imo), is the reason why I stopped playing FFVIII.









