cyberninja45 said:
Well the thing is, I have always felt that story is a separate aspect from the game, not really necessary no matter how interesting its is or well its written, . Kinda similar to how special effects in movie fells like a separate aspect just for eye candy. Take metal gear for instance, a piece of the game will involve stealthing guys in hallways yadiyadha, then u stop, watch a cutscene about snake finding out hes a clone or whatever, then after get back to the game stealthing guys again. Two seperate experiences not really affecting each other. So if you were to take out the story/cutscenes out, u can play the game just fine. This is true for almost all games. There is only one franchise I can think of( or I've played) where the story is an integral part of the game,(meaning that if you dont know whats going own in the story, you will lose at the game), thats the Ace attorney games. Graphics is always integral part of the game obviously, hence the term VIDEOgames. |
Actually you forgot to add to that list just about any RPG, then you have Heavy Rain, ME as the choices affect everything that goes on, then you have a sandbox like InFamous where your choices not only affect story but also gameplay and in turn the ending you get, then you have Farenheit (Indigo Prophecy), KOTOR 1 and 2, etc. When story ties into gameplay and affects outcomes, then the story becomes just as important as gameplay. Mario does not need story, nor does most of the Zelda games, nor any FPS, etc. Depending on the game, story can add to an immersive experience or just be tacked on such as "thnx dude, but that chick you are trying to save is in some other castle."
Make games, not war (that goes for ridiculous fanboys)
I may be the next Maelstorm or not, you be the judge http://videogamesgrow.blogspot.com/ hopefully I can be more of an asset than a fanboy to VGC hehe.