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I judge RPGs almost entirely by how non-linear they are, in terms of gameplay, plot and character development.

FFXIII gameplay was extremely linear, as was the story.
The leveling element of it also was effectively quite linear. Sure, you got some choice about which stuff to get first, but in the long term you got pretty much no choice (compared to the RPGs I enjoy most)

In addition to that, I didn't find the combat system enjoyable.