HappySqurriel on 16 January 2008
| Troll_Monster said: raytracing is the best way to get realistic lighting and shadowing as it simulates light, but this is way too taxing on the GPU to be done at all in real time, that's why it's just left for pre-rendered video. perhaps some time in the future when GPU's are powerful enough and designed to handle raytracing in real time can it be used for games, but that future is a long way away. |
RealTime raytracing exists and (because it is such an implicitly parallel problem) can really take advantage of dedicated hardware ... The problem is that conventional realtime 3D graphics tend to look far more realistic because of how computationally expensive raytracing is.







