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Hello everyone, I saw that article on the net and couldn't find any other thread talking about it either in the gaming or PC forum so I decided to creae this thread to see what people think of the possibility of having a Raytracing GPU in next gen consoles.

Also, from those that know more than me about how the creation of 3D assets for current and raytracing methods differ I wonder how it would affect costs. Would the same scene be more expensive to create with raytracing in mind or possibly less or would the scene construction be the same and thus the cost be the same but just the rendering method being different would give us better results.

Also good to read is the article linked by Stranne as the shortcomings of raytracing in real-time rendering:

http://www.beyond3d.com/content/articles/94



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