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brendude13 said:
Lostplanet22 said:
brendude13 said:
TT Makaveli said:
as of now yes...the information that Square gave us for XIII-2 were just simply amazing and this will be the first FF this gen for me!

You really care about mini-games and NPC's? What if they completely ruin the story, the battle system or the music etc. Would it all be worth it for mini-games and NPC's?


Or what if the mini-games and NPC's are that good that people forget about the bad story?  If FXIII-2 has a collosseum I will get it.


Probably get the game like a half year after release, got the last one from the bargain bins for like 8 Euro.

I just hate the way people say that if Final Fantasy XIII-2 has mini-games then everything will be a-ok. You would have to be a pretty shallow gamer to care about mini-games over everything else.

I'm worried that Square Enix will not put any effort into the game because if they know it has mini-games, then all the original FFXIII haters will be like "OH IT HAZ MINI GAMES! FINAL FANTASY IS AMAZING AGAIN!"

I think your being incredibly naive. I'll give you my own example using FF8.

When I think of FF8, when I really think of that game now after replaying it recently I dislike the plot and characters far more than FF13's and even FF12's. But FF8 was a great "game", the minigames (card game), huge world, excellently realised towns, vehicles, variety of things to do makes me still remember it as a good game. Had FF8 been a "straight line" in game design I would hate it more than FF13, as FF8 was in design like PS1 and SNES FF's I can still like the game and call it good.
I hope you understand what I mean, these diversions, minigames, NPC's, towns, they are not just needed in a RPG to add depth but they can end up making a game fun if other aspects are lacking.