Jay520 said:
Just because a game lasts longer doesn't mean the game is better. If a person doesn't like the gameplay of Reach as much as Heavy Rain, then the length of Reach is irrelevant. A short game can very well be as satisfying as an extremely long game. Take SOTC for example. It's one of my favorite games of all time, yet I could beat in about 9 hours. It was one of the most engaging and moving 9 hours I've ever spent in a video game, and apparantly people feel the same for Heavy Rain. Compare that to a game like GT5. It's okay. I'm not a huge fan of simulators, but I can bare them. Sure it's extremely long, you can sink hundreds of hours into, but that doesn't change the fact that the gameplay isn't as "fun" as a game like say, SOTC or even Heavy Rain. If someone asked me what game I liked better between GT5 and SOTC, I'm not going to say "GT5 because as $60 purchase, I get more out of GT5". No, that wouldn't make sense. GT5 is good and all, but SOTC was a much more fun and unique experince. Apparantly, people feel the same with Reach and Heavy Rain. I'm not saying people don't like the gameplay of Reach, it's that they don't like it as much as Heavy Rain, which is purely subjective, and unaffected by the length a game.
Sales don't make a game better at all. Halo selling five times as much as Heavy Rain isn't going to make Halo Reach a better game. Taking a look at your sig, I could ask you why you have games like TLG and Xenoblade, which will likely have low sales, as opposed to a higher selling game like MW3. You'll say because you prefer TLG and Xenoblade regardless of their sales, which is completely understandable. |
but you said if one game sold more then more ppl like it right???? so you should follow them get mw 2 instead of demon soul lol