| RolStoppable said: In the case of Super Mario Bros. we had four games that all obeyed the same rules before Yoshi's Island was released. One button to run and one to jump. SMW2 breaks this basic principle and therefore plays vastly differently. We have a similar case on the Gameboy with Super Mario Land 3: Wario Land. Is it really a Mario game? I don't think so. If I were asked to remove one half of the title, then it would be Super Mario Land 3, leaving only Wario Land. The same when it comes to SMW: YI. And Super Mario 64 is also something else altogether, because platforming in 3D requires drastic changes to the way the game plays. It just isn't the same anymore. In the case of Zelda the rules weren't established before the "black sheep" hit. Zelda wasn't as clearly defined as SMB was. You had two different styles in the first two games and Nintendo eventually settled for the former. But what I think is the most important point is that the main character is the same across all The Legend of Zelda games which is something that doesn't hold true for SMB vs. YI and SML vs. WL. Of course not everything is black and white here, there's definitely a gray zone. Still though, I really like my interpretation. |
Good points. Totally agree on Wario Land, too.








