I finished it but was disappointed by the concept of crystarium. I hated not being able to switch characters in battle. I hated how "breaking" is the 80-90% way to winning. I hated the crystarium for having linear growth with small branches that acted as bonus stats instead of different paths that would change one's play style. It made no sense to have a crystarium as the stats seem to being growing in a linear pattern it would have been best to have left the stats within character growth and they make a better skill oriented crystarium. They could learn a thing or two about WoW in the skill tree area. I hated how summons still feel so damn useless. I hated how so much of the stuff in ff13 could've been made shorter. Hated how i was deceived by the golden saucer looking place but ended up with 1 mini-game. I hated weapons that all look alike and that you had to level them up 1 by 1. I hated Vanille's voice. I wished the put the Jap Dub + Sub in with the US version instead of the international version. They already have the content why not use it? I hated that boomerang and wand with a ball. I hated how the ATB lost the choice of wait and active. FF12 had gambits why can't this? The concept of breaking created too much of a linear path in achieving victory, destroying the game's possible framework.
I loved the music, one of the best in my opinion. I loved the cg, they always seem to do it right. The summons were pretty as usual. Everything was very pretty...
FF13 makes me feel depressed.
What I want from a game.
Gameplay > Story > Content > Graphics
Visual Style > Graphics
Smooth Camera, Intuitive Controls
Friction! When everything feels right!







