Feel is the right thing to go with. Mediocre gameplay can be compensated for (outright poor gameplay cannot, however), and additional aesthetics as well as set design, replay value, goals and motivations, all enter into a continuum to optimize enjoyment
While gameplay is king at the end of the day, the *feel* of a game is what takes a great game and makes a timeless one

Monster Hunter: pissing me off since 2010.







