Mirson said:
It's like FFX, except it has more choices. You can decide whether you want to further develop your skills in medic, commando, etc role. In FFX, all you did was follow a linear path in the sphere grid. It isn't until near the end of the game where you could set up your characters, but it's too late by then. There are harder enemies where you have change up your paradigms. I liked the HP refill; it saves me time from doing it myself. I also like the no towns. Screw all the townspeople that play no role in the story and will never be seen again. I don't care about your daughter getting married or your husband's job. FFXIII eliminated the filler. |
You could jump grids and get specific spells from another one far before the end of the game, and you could customize your weapon and armor customizing them that way, FFXIII you just choose which linear grid to follow, and ultimately if you don't pick certain ones for certain characters it's just a waste and FFX had some exploration,FFXIII you are basically running down glorified hallways the whole time and alot of people critisied FFX for the direction it went, and FFXIII is far worse then FFX







