By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Pachter's right in that every studio crunches and if you can't handle that you should get out, but he's wrong in thinking that devs can't be overworked. Crunch is a common thing but if you're crunching more than two weeks in a row you start losing productivity and at about a month you're getting less done than you would be in a non-crunch day.

And, yeah, there really wasn't any excuse for the Team Bondi stuff. I don't expect to get paid overtime but if I'm working until 3:00 AM it's alright to get in 9:15AM. Crunch is just something that has to be accepted but you have to treat your employess well and with respect. That's what the whole Team Bondi thing is about.