radha said:
He is talking about FF 13 not red dead redemption, you see FF 13 only had detailed textures but nothing else, in fact grass was a bitmap on the floor like in the NES era, no follage at all, even in the forest everything was made metallic to avoid adding any mothing to the bushes, some parts of the game were desert or snow but the win never blowed in the desert and snow was stiff like ice, there was no wild life other than the monster you have to fight. No bump mappping or normal mapping, as i said only very detailed flat (conviniently lifeless) textures. All that just because EE was too cheap to make a good inmersive game. |
I have no idea where that came from!?
And overall FFXIII received universal acclaim for its beautiful graphics. All games use tricks to save processing power, the important thing is the overall effect. And you're dead wrong about the characters. They are stunning.
Playstation: The Official Magazine (US)
The graphics only represent the topmost layer of a pervasive meticulousness, and every last detail feels thoroughly polished. [Apr 2010, p.66]
It's gorgeous worlds have you stopping to admire them in complete awe,...
ETC ETC
IGN:
| 9.0 | Graphics Character models are excellent and some of the in-game environments are breathtaking. Occasional slowdown isn't enough to detract from the visuals overall |
Now I haven't seen the 360 version, but I can add that its definitely up there with Uncharted 2.
100







