themanwithnoname said:
So if we think FFXIII was a bad game, we're wrong, right? I do think it's a bad game. The level design is completely uninspired linearity. There's not even a hint of a meandering path off the main trail. It's nothing but move forward, get in a battle, move forward, get in a battle, move forward, cutscene. There's a reason JRPGs have towns for you to rest, buy, and save, and while the "let's not have any towns in the game" is sort of an original idea, it doesn't work at all. |
Look at my last sentence.
And besides, people talk of linearity as if it's a bad thing but it really isn't. FFX was just as linear and it was never an issue, was it? Towns are so very boring and they don't add anything to the fun. Towns wouldn't work with FFXIII's storyline anyway. Also there is one town in the game actually.
I'm thinking you haven't completed the game because eventually you reach Pulse and that's when you get to explore more.







