RolStoppable said:
The type of racing I was speaking of has nothing to do with crashs for the sake of crashs. What I was talking about can be applied to every subgenre of the racing genre, whether the game in question is Race Driver, Mario Kart, wipEout, DiRT, Micro Machines, Ridge Racer or whatever else you can think of. There are differences in execution, but the basic principles are the same. We obviously have a different perception of what racing is. Driving in first place from start to finish without being threatened by anyone might be racing to you, but for me it's clearly not. Hence why I and many other people find Gran Turismo boring. |
I guess that's why GT5 is beating Reach. Most people take it boring? I honestly have a hard time with the AI. Before professional it all seems easy then it get's prety hard for me. The type of car does matter a lot. But in games like NFS and Burnout I easily come in first place. But in games like GT5 I'm sweating my ass of in a super intense race. But it only starts getting hard once you've crossed level 11. But by the time your in level 15+ it gets pretty hard. I'm in level 23 right now and I barely ever come first. Knowing exactly when to turn, not crashing to much going on the right speed are all important factors in driving a car in real life and driving a car in GT which most games just seem to ignore. That's what I really hate. In terms of techinal stuff GT aces it all the way and btw GT is much harder than most racers which make it extremly fun to me. And in Mario Kart I don't remember a time when I didn't come first. It's just too easy.