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I'm not impressed. The tracking seemed pretty good in the pre-game demonstration, but once I actually tried to play the game, my virtual hand was jittering all over and there was absolutely no way to reliably release the ball for a throw.

Honestly, I don't think camera control is at all suited for mobile devices. Do you how much time my devices spend in use flat on a level surface? Absolutely none. These devices are meant to be held, propped up on a leg or tilted toward a user. The devices are meant to be moved, and that's not compatible with a camera that needs to be steady. Kinect works because nobody wants to play a game within arms length of a TV, but mobile devices are meant to be within arms length all the time.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.