CGI-Quality said:
Not sure what that means, but ok, sure. Also, you've got QTE confused with point and click (Dragon's Lair). That said, I don't think God of War, introduced QTEs to gaming. It made them a tad more popular, but every game that uses QTEs wasn't necessarily inspired by God of War. Gears of War made it's type of cover system popular, so much so that a lot of games this generation implemented one like it. I would concede that maybe the same amount of games were inspired by either franchise, but I think Gears of War's impact is more potent and noticeable. Lastly, while there are games that were inspired by God of War, QTEs would be one of the last things I think those games copied. In fact, the way some games are played, just their sheer button mechanics, are more God of War-esque than QTEs are. |
The underlined was a joke.......
In Dragon's Lair, you have a certain amount of time to make the correct choice (e.g. choosing left to make it through the tunnel). That's basically a QTE. I didn't say GOW introduced QTEs to gaming I said, "God of War in my opinion caused the explosion of QTE implentation seen in the last 6 years." Before 2005, games with QTEs in them were fairly rare, but after GOW released, there have been several in the span of six years. I'd say that's a big influence.
To the bolded. That's what I was referring to when I said GOW inspired playstyles in other games. I was just giving QTEs as a small example.
I am the Playstation Avenger.
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