Cypher1980 said:
Fair Question....without a perfectly clear answer. It ultimately depends what you are using the CPU for.....Complex recursive algorithms found in most games you may not be able to borrow too much. However it provides flexability. For instance people have often been amazed that the textures on the Xbox are so good given the restrictions of DVD size. Say hello to clever use of the 360 memory to decompress textures on the fly before a level is loaded and the CPU requires much memory. Need more texture memory fine just make the AI multi task in the available memory left. It may be a little slow but the 360 CPU whilist not the Cell can more than cover up momentary stalls. The Key thing to realise is that the 360 memory can be constantly reallocated which makes for one heck of a powerful solution for Developers to toy with. The memory architecture coupled with a fully specced GPU is the main reason the 360 has been able to slug it out toe to toe with the PS3 so long. Rest assured however SONY are no fools they will have learnt from their mistakes and I doubt the PS4 will be handicapped in the same way as the PS3. |
Oh I should add the 360 memory architecture is probably the biggest fluke in the world.
I am lead to understand that shortly before launch Microsoft feared the PS3 would launch with 512 MB of memory as the original 360 had been planned to only have 256 MB.
In a panic not to be outdone MS shifted to a 512 MB architecture but the only memory commerically available at such short notice was fast 512 MB DDR3. In order to counter anything SONY could manage they went for a unified architecture.
So there you have it, Microsofts stroke of genius was the result of blind paranoia.







