RolStoppable said:
In the case of Soul Calibur, yes, absolutely. And I am certainly not alone in this as it's well established that spinoffs to fighting games tend to turn out catastrophic. You don't need to look any further than Namco's other big fighting IP Tekken. Nina Williams got her own game and it sucked hard, so why would any Soul Calibur fan want to have the same done to SC? I mean, it's a totally clear cut case here. Soul Calibur Legends or a graphically inferior (compared to the 360/PS3 version), but still great looking Soul Calibur IV. What would you choose? |
but this is exactly how new ideas and concepts become successful by trial and error trying something out and succeeding or failling only to change it a bit and try it again
back in the 90s nintendo attempted to release a 3d game device called the virtual boy :
it failed, but now years later nintendo has revised their original idea and implemented it into the 3ds in a different way and examples like this can be found all around in gaming... sure now you may say soul calibur legends was a failure a bad idea etc but i personally commend the devs on having the balls to try something new ( something that as i said before gamers are beginning to demand more and more )
"Soul Calibur Legends or a graphically inferior (compared to the 360/PS3 version), but still great looking Soul Calibur IV. What would you choose?"
as a new wii owner eager to try out the motion controls and hearing that soul calibur has motion for the first time after years of other soul calibur games using the same formula i'd probably be more interested in legends but i do understand your point