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RolStoppable said:
o_O.Q said:
RolStoppable said:

That would have worked with Soul Calibur too and it wouldn't have required much work. They just needed to think up some Wiimote/Nunchuk setup to support the main controller and the majority of people would have played it with Classic or Gamecube controllers anyway, just like it was with SSBB. And seeing that SSBB sold 10 million copies, there were more than enough optional controllers out there to make a proper Soul Calibur game viable.

You make it sound like a follow up to a millionselling Gamecube game would be hard to pull off on the Wii or not a sound business decision while in fact the exact opposite is the case. You are completely siding with developer ignorance here, but didn't you say once upon a time that you appreciate gaming on the whole? You don't sound like a gamer here, but rather like a corporate shill.

i don't see anything wrong with devs trying out something new if someone wanted classic soul calibur theres the HD twins if they wanted something new theres the wii version

That is not an answer to what I said. What's at work here is your basic dodge routine when your argument falls apart.

dodging what? that the wiimote could be supported? i don't know maybe maybe not it worked with smash bros but that doesn't mean it'd work for soul calibur regardless just like smash bros the classic controller would have been the way to go as i aknowledged here 

"so devs were met with the decision to either make a conventional soul calibur supporting the classic controller ( which every wii owner does not own ) that would look woefully outdated to its HD console counterparts"

yes it could be done but the devs chose to try something new... and i'm saying that devs trying new ideas is something people clamour for in this industry and thats exactly what happened here... so i'll ask you now would you have preffered if devs didn't attempt to utilise the motion on the wii or tried new concepts for games?