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Omac said:
blkfish92 said:
Kynes said:
blkfish92 said:
Kynes said:
blkfish92 said:
Omac said:
blkfish92 said:
Uhh Sucker Punch, Naughty Dog, and Guerella Games don't seem to have an issue.

They are not multiplat. First party games. 


That's not relevant they still develop on the ps3 no problem maybe other developers should take note and ask questions.


If you think that being a multiplat or an exclusive isn't relevant to the development, then you know nothing of programming, and your opinion means zilch in this conversation.

Bull- why don't developers simply develop on the ps3 first then follow up by porting to 360 and/or wii?

 

-Side note it's a forum I have a say in any conversation.

Because developers aren't fanboys, they do what they believe is the best decision for their business. I would like to see some of you in a high pressure environment, without much sleep time or free time, with deadlines, the management guys pressuring you, and the marketing guys deciding a street date
that it's almost impossible to reach. In that environment, which is the most common in this industry, do you really think you have time to spare learning how to develop for a hard to develop console, in sony's words? No, you learn as you develop, and that's what most developers do.

First party studios have bigger budgets, and looser deadlines, as their parent company use their games as a marketing tool, so that's why they're encouraged to spend much more time learning the tricks of a specific hardware, because the game profitability isn't as important as it's to sell the hardware.

 

PS: We've had some class auctions of ex-workers of some companies (EA, the Rockstar team that developed Red Dead Redemption, the Team Bondi guys...) due to this development time nightmare. It's really sad, but it's very common in this industry.

DEvelopers don't need to be fanboys and it's the developers job to know how to work on a system to it's full extent and the supposed pressure shouldn't be an issue as it's been 5 years and I find it very shocking that companies are complaining that the ps3 is difficult to work on and I'm sure others must be surprised as well.

Also, if uncharted can have a release every 2 years why is it a problem for Darksiders, can it be the budget? No, at least I highly doubt it as THQ should have quite the budget to fund the development of their games, a lot of their games which are all multiplat which means THQ should DEFINITELY have the budget to supply their dev teams with a surplus of money to ensure their games get finished on time and in reasonable time.

Sorry it doesn't work that way. They need to make money and have a time frame and a budget. Like I said before it's not like working just for the one system. It's multiplat.


That's the point it's multiplat they make more money on more systems, simple as that there's no real thinking about it and time frame really doesn't make sense if amazing games like killzone and uncharted come out every 2 years, then time frame shouldn't be relevant to make an average looking game like darksiders on the 360 then port it.