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blkfish92 said:
Kynes said:
blkfish92 said:
Omac said:
blkfish92 said:
Uhh Sucker Punch, Naughty Dog, and Guerella Games don't seem to have an issue.

They are not multiplat. First party games. 


That's not relevant they still develop on the ps3 no problem maybe other developers should take note and ask questions.


If you think that being a multiplat or an exclusive isn't relevant to the development, then you know nothing of programming, and your opinion means zilch in this conversation.

Bull- why don't developers simply develop on the ps3 first then follow up by porting to 360 and/or wii?

 

-Side note it's a forum I have a say in any conversation.

Because then we have the same problem in reverse. The PS3 although powerful places heavy constraints on the game developers.

You cannot just start coding and hope for the best. Memory is such a finite resource in the PS3 that every subroutine and every texture has to be thought about in advance.

The 360 allows you to "share" the memory between CPU and GPU. People say this leads to lazy development and maybe it does to a point but the PS3 alternative is enforced development by straight jacket.

Effectively you can get away with a lot more "loose" coding for the 360 without taking a performace hit.

Try that on the PS3 and you are looking at low frame rates and screen tear city.

I think John Carmack said it best "The memory architecture of the PS3 was a curious choice"