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blkfish92 said:
Kynes said:
blkfish92 said:
Omac said:
blkfish92 said:
Uhh Sucker Punch, Naughty Dog, and Guerella Games don't seem to have an issue.

They are not multiplat. First party games. 


That's not relevant they still develop on the ps3 no problem maybe other developers should take note and ask questions.


If you think that being a multiplat or an exclusive isn't relevant to the development, then you know nothing of programming, and your opinion means zilch in this conversation.

Bull- why don't developers simply develop on the ps3 first then follow up by porting to 360 and/or wii?

 

-Side note it's a forum I have a say in any conversation.

Because developers aren't fanboys, they do what they believe is the best decision for their business. I would like to see some of you in a high pressure environment, without much sleep time or free time, with deadlines, the management guys pressuring you, and the marketing guys deciding a street date
that it's almost impossible to reach. In that environment, which is the most common in this industry, do you really think you have time to spare learning how to develop for a hard to develop console, in sony's words? No, you learn as you develop, and that's what most developers do.

First party studios have bigger budgets, and looser deadlines, as their parent company use their games as a marketing tool, so that's why they're encouraged to spend much more time learning the tricks of a specific hardware, because the game profitability isn't as important as it's to sell the hardware.

 

PS: We've had some class auctions of ex-workers of some companies (EA, the Rockstar team that developed Red Dead Redemption, the Team Bondi guys...) due to this development time nightmare. It's really sad, but it's very common in this industry.