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nitekrawler1285 said:
archbrix said:
nitekrawler1285 said:

1. If the code is easily portable they might. I dont' see most japanese devs aiming to lift Wii Us graphics much more than the PS3s as that is already costing them an arm and a leg. Almost all of the 3rd party games shown have demos of that type of connectivity. I could see Japanese devs doing as much because of Vita penetration plus a decent(for japan) 5 or 6 million PS3 base.  I can easily see PS3/Wii-U multiplats there.  This could be the focal point of Vita's functionality. We don't know how Sony will choose to market it. 

3. It doesn't have to compete at the  Wii U's performance though. We will probably see games like the early life of PS360 that weren't as kind to the PS3 but I dont see them doing really demanding things as far as performance in the first place.

Sure, what you say is certainly possible; I agree that Sony could choose to market their connectivity as the next big thing, assuming touch-screen connectivity even is the next big thing to begin with.  However, it's likely that Nintendo has been at work on Wii U's connectivity feature for a while now, and if they have great ideas for the touch-screen interaction just as they did with things like Wii Sports for the Wii remote, they and their new console will get the mass attention for the new feature, unless Sony comes with the great ideas first.

This is where, in answer to your second paragraph, competing performance is important if Nintendo makes Wii U connectivity the new thing.  For most current PS3 owners, sure, they'd get a Vita.  But to a future system buyer (hundreds of thousands a week) Wii U could be looked at as the cool new system that does this new feature, while the PS3/Vita connectivity is looked at as, "Oh, and if you already have a PS3, you can do it... if you buy their hand-held too".  If you add to that, "Oh, and it can't do a lot of what Wii U can either", then Wii U is further seen as THE connectivity console.

The 3DS is priced at 249 even though it costs much less than PSV to make.  Considering the margin Nintendo likes to make on their products the proposition of PS3/V might be very price competive. Then people might say that option is superior because you can really take the game with you and Wii-U looks bad for not offering a feature and being expensive considering what it offers.  

It could very feasibly go either way.  I just trust more in the company that has shown us games doing it and is motivating enough to have 3rd parties implement this optional feature already.  

Honestly, I don't think that Nintendo's pricing of the 3DS is strictly based on Nintendo's desire to have a healthy margin ...

The only times Nintendo has ever has lost money in a quarter has been due to exchange rate changes so it is reasonable to view Nintendo's pricing strategy in the context of currency exchange rate hedging. Over the past 5 years the American dollar has lost 33% of its value compared to the yen, and it has been falling at an more rapid pace in the past 2 years.I suspect that a large portion of the pricing of the 3DS was to ensure that Nintendo never has to increase the price of the 3DS.

While I'm not predicting a price increase on the PS Vita, if the Dollar falls to 70 yen or less I think Sony may be forced to either take extreme losses on hardware or increase the price of the PS Vita; while Sony may accept a risk like this, it isn't difficult to understand why Nintendo might not accept a similar risk.