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nitekrawler1285 said:

1. If the code is easily portable they might. I dont' see most japanese devs aiming to lift Wii Us graphics much more than the PS3s as that is already costing them an arm and a leg. Almost all of the 3rd party games shown have demos of that type of connectivity. I could see Japanese devs doing as much because of Vita penetration plus a decent(for japan) 5 or 6 million PS3 base.  I can easily see PS3/Wii-U multiplats there.  This could be the focal point of Vita's functionality. We don't know how Sony will choose to market it. 

3. It doesn't have to compete at the  Wii U's performance though. We will probably see games like the early life of PS360 that weren't as kind to the PS3 but I dont see them doing really demanding things as far as performance in the first place.

Sure, what you say is certainly possible; I agree that Sony could choose to market their connectivity as the next big thing, assuming touch-screen connectivity even is the next big thing to begin with.  However, it's likely that Nintendo has been at work on Wii U's connectivity feature for a while now, and if they have great ideas for the touch-screen interaction just as they did with things like Wii Sports for the Wii remote, they and their new console will get the mass attention for the new feature, unless Sony comes with the great ideas first.

This is where, in answer to your second paragraph, competing performance is important if Nintendo makes Wii U connectivity the new thing.  For most current PS3 owners, sure, they'd get a Vita.  But to a future system buyer (hundreds of thousands a week) Wii U could be looked at as the cool new system that does this new feature, while the PS3/Vita connectivity is looked at as, "Oh, and if you already have a PS3, you can do it... if you buy their hand-held too".  If you add to that, "Oh, and it can't do a lot of what Wii U can either", then Wii U is further seen as THE connectivity console.