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Pikmin is really fresh in my mind right now, having played it again yesterday for only the second time in my life so far... ( I know I'm a newb )

I remember people saying the time limit was annoying at first, but I honestly think it's necessary. If there's no time limit then the challenge is pretty much eliminated and the game is reduced to tediousness, trying over and over, getting your Pikmin killed and making more ad nauseam... Kind of like an MMO

Another thing I was thinking about while playing the game is that I wouldn't mind a little bit more automation in terms of the Pikmin's behavior, such as returning to base by themselves if they get stuck or lost, or maybe harvesting nearby pellet posies on their own when left idle. That, in addition to the Pikmin having slightly better group AI could free up the player to deal with some more complex management tasks, like puzzle solving or defending the base at night or something else..

Is any of the above done in Pikmin 2 already?

Another question I wanted to ask veteran players of the series is if you ever get to a level of skill where you know how to deal with each enemy type quickly and with minimal damage? I am by no means suggesting the game should be easier, it's just that there's something very rewarding about having your ass kicked by enemies and later on handing it back to them when you've mastered their behavioral patterns... That's one of the things I love about classic Nintendo games.

P.S. I only mentioned this in a PM to morenoingrato, so I should mention in the thread I think my original ideas were crap



Until you've played it, every game is a system seller!

the original trolls

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mini-games on consoles, cinematic games on handhelds, what's next? GameBoy IMAX?

Official Member of the Pikmin Fan Club