RolStoppable said:
It made Pikmin 2 lame. Well, this and the randomly generated caves. On the surface you had to do some cool teamwork, but in the underground you only had to deal with hazards and no real puzzles. Not to mention that some caves didn't make any sense at all with toys being scattered around (like a kids room) or full daylight. |
That reminds me: I want some actual environment puzzles, like how do I get there with my Pikmin. 1 and 2 weren't that great in that regard.
Also, I completely forgot that the caves were randomly generated, which didn't add a lot to replay value.