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Zones said:
richardhutnik said:

An industry, in this economy can't expect to have 8 figure budgets for game creation, if not 9 figures, and not expect to have large degree of fallout with studios closing.  They have to run smaller budgets and come up with games that can say sell a few hundred thousand and studios not go under.   What you have with Apple is a platform for smaller budget games to be able to survive and developers not go under.  If the response is the lack of "production value" and you don't get a movie-like experience, then so be it.  If the market can't bear this, then you won't get it.  People can yell at Angry Birds all the way, but if that is what people want, that is what they get.

 

I agree and I am okay with what you are saying, but not on expense of what has made this industry where it is today. What I mean by this is, the real gaming is becoming more and more irrelevant, it's like real gaming becoming second to iOS gaming.

I know that's currently not the case, but that’s becoming more apparent day after day.

 

The problem with the console gaming business today is that it isn't really doing a lot of innovation.  Because they are trying to get to be top sellers and making hundreds of millions, they see a genre and try to refine and out production value their competitors.  They all see that FPS is a big deal, so you have EA doing what it is with Battlefield 3.  There is marginal differences between Battlefield and Call of Duty or Homefront.  They all copy features and try to one up one another.  Same happened with the music industry.  You don't see chances being taken as far as new games, like you do in the handheld market, or Indie stuff.  The expense will be that the industry is going to price itself out of the market.

And exactly what is "real gaming"?  A game is a game.  A game can have low production value and provide greater entertainment than something with much higher production value.  For me, and you can see the CADERS stuff I have (casual and retro gaming), the stuff in the casual and retro gaming IS real gaming, and what the videogame industry pushes now is a model to be like the movie industry, following the same business model and hoping pre-orders takes the place that box office does for movies.  It is a bloody market with lots of studios going under.  It causes Bizarre Creation to fold, because they decide to produce a kart racing game.  It is producing stuff like Enslaved, and people whining it didn't do better.  It is high production costs, single playthrough titles, which will push $10+ an hour to be entertained.  It is the opposite of what games were, stuff you could replay over and over.  It went against the arcade model of accessible AND deep.  Now it isn't deep, it is dumbed down, complete with really polished production value.  For me, that isn't REAL gaming, that is wanting to be Hollywood. And if the end result is them falling to Apple, the industry has itself to blame for wanting to become Hollywood, because they feel they aren't respected enough.

Also, heck, for most people, games ARE distractions from life where you just go to have some fun, and don't care if it has that extra level of awesome, complete with realistic physics and voice acting.