famousringo said:
Your second paragraph just misses the point. Why are big budgets important? What's important is that consumers get games that they have fun playing, and developers get paid enough to make a decent profit on their investment. Big budgets are only useful if they bring the people more fun (in which case they'll pay for them) or developers more money (which would again require people to pay for them). If iOS really is killing big budget games, that inherently means big budgets aren't doing their job and they need to go. I'm not sure what relevance knockoffs have to anything. Every successful game franchise or genre inspires mediocre knockoffs. C'est la vie. If Gameloft really can deliver all the fun of Uncharted at a fraction of the cost, then they win. You worry about a lack of originality, but this console generation has brought us 6 Call of Duty games and 5 Halo games (excluding Halo Wars) so far. That's before we get to the knockoffs. Originality is a rare thing in any medium. |
My first point was in comparison to games on PSP/Vita and DS/3DS, not other iOS games. Professor Layton, for example, is a better game than any puzzle game you name it on iOS, but the competition is not direct, so I hope my point is more clear to you now.
Clearly though, I mentioned that I am strictly talking about the industry here, so I don't know why didn't get my second point. Fun is an abused word; more fun is not better. A decent game could be fun to someone because that person's friends playing that same game, that's especially true in online gaming; one would lure another and it becomes fun due to the social aspect between the friends. Here though, I am not arguing about what's fun and what's not, I am saying that "fun" and quality can be subjective, but the state of the industry is not, and seeing how that you could be get more money by self-developing games for iOS and smartphones, most people would eventually be discouraged to continue developing games with a longer development time under more pressure for a studio if their titles would get outsold by those cheap iOS games.
Knockoffs are relevant in the sense that iOS gaming can't seem to get much beyond the simple and unique multi-touch games in terms of originality without resorting to imitations. Again, that will not be good for the industry in long term.







