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An industry, in this economy can't expect to have 8 figure budgets for game creation, if not 9 figures, and not expect to have large degree of fallout with studios closing.  They have to run smaller budgets and come up with games that can say sell a few hundred thousand and studios not go under.   What you have with Apple is a platform for smaller budget games to be able to survive and developers not go under.  If the response is the lack of "production value" and you don't get a movie-like experience, then so be it.  If the market can't bear this, then you won't get it.  People can yell at Angry Birds all the way, but if that is what people want, that is what they get.

And Angry Birds is more of a game in the traditional sense of the word than Uncharted, or Heavy Rain.  It is a game people play for score.  You interact and try to beat it, and you advance on to the next level.