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tolu619 said:
fauzman said:
I have move and my brother has the wii so I have played both extensively. The wii controls tend to be a bit more sensitive and touchy (especially in shooting games) whereas the move can be calibrated to a persons sensitivity. This can be annoying to do but overall i think its an advantage.

The greatest difference i have seen between the two is when playing fighting games - the boxing in wii sports is crap and consists of having to make wide swings or straight movements for it to register. The gladiator duel in sports champion is very different in that you have much more control and the camera records your motion much more easily.

  I agree, just that it isn't Motion plus! Also, if there had been boxing in Wii Sports Resort which uses two M+, one in each hand to control each of your Mii's fists, would it still be less accurate than say the same thing using two Moves? That's what I've been asking. I've already gotten my answer though but I thought I should point out to you that Wii Boxing doesn't use Motion plus.

Most probably using two M+ should allow enough geometric assumptions to devise a way to recalibrate on the fly, so filling the gap with Move. The fact that boxing happens in a very limited and closed space and the boxers start each round from theis corners helps for this purpose too. Again, whether assumptions can be made or not to overcome this WM+ shortcoming depends strongly on the kind of game or even on each single game's design: long roaming in open spaces is most probably where WM+ risks being weakest, but game designers can sometimes find, or better create in their worlds, things that allow such needed assumptions. Anyway recalibration on the fly, if possible, is on the shoulders of game developers, while Move provides a feature to do it without any other effort than calling the proper function in its library.



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