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Mr Khan said:
M.U.G.E.N said:
Mr Khan said:
 

There will be significant pressures on Sony and Microsoft to work within established architectures. If everyone's working with IBM as rumored, there shouldn't be any outstanding issues. Early in this generation, Sony saw the clear disadvantages to trying exotic architectures

There is pressure for standardization on everyone, and everyone saw the consequences of market fragmentation this generation

well we have to wait and see I suppose :) I wouldn't be surprised if ps/xbox ends up being much closer to each other in power and capabiltiies than they are to wii and devs will just make games for those two and do late ports for wii with reduced quality to test the waters. I think sony and ms would like to differentiate themselves from nintendo, at least when it comes to 3rd party support

so again too early to tell

Yes, but they would have to be more powerful at a level comparable to Wii to PS360, which would require something prohibitively expensive from Sony and Microsoft, when they are unlikely to launch anywhere later than 2013. Port inferiority would be there on the Wii U, but not would be so much of an issue that developers would pass on the Wii U, *especially* because developers will probably have about a year to really get familiar with Wii U toolsets, which is an issue that the Wii had against it (that they never really bothered to grapple with TEV Shaders, which were an outmoded technology anyway)

i don't think power is wht Dev's want. consoles with more power then this gen will be pointless if they don't have the space(higher RAM/internal memory) to create new expeiances far beyond this gen.

power is one thing but Dev's will need space to go with that power.