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HappySqurriel said:

Even the rumoured "Low End" GPU in the Wii U, after modifications and optimization, will likely be able to play games on a similar level to Crysis 2 at close to its highest levels of detail with a resolution of 1080p @60fps ... While graphics can improve beyond this point, the value in pushing graphics is becomming smaller and smaller over time.

On top of the lower value, until there is a means of managing development costs while producing dramatically higher quality graphics it is unlikely that publishers and developers will push high end hardware that could be released with next generation systems. At a time where developers are going bankrupt if their $20 to $40 Million game doesn't sell as well as expected it isn't likely that these publishers/developers will want to start producing games with an average budget that is approaching $100 Million.

Edit: Please note that I'm not saying the Wii U will be able to match the output of Crysis 2 at its highest settings at launch, but more that the best looking games after 3 or 4 years will probably be very similar to what we see from Crysis 2 on a high end PC today.


Console games beenefit a little from being in development on specific hardware (VS PC which has to support a crapload of configuration). Also they benefit from better upscaling when it comes to resolutions. PCs are moer cut and dry and if you ask for a sup 720p res, you will clearly see a sub 720p res. However other than that, the hardware behaves the same and gives similar performance.

I mean, take a console port like bioshock 2 and run it on similar hardware on PC on mid/low detail with low AA and 720p resolution. You should be getting similar frame rates with a radeon x1950 as on the 360.

So I think this "console optimizes GPUs much better" is not very accurate. It hides things a little better than PC and sometimes benefits from in house develpment for 1 harware configuration...IMO.