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RolStoppable said:
Play4Fun said:

But this isn't 2005 anymore. Nintendo has more competition for the casual market now than they did when they put put the Wii.

I'm betting a good number of casual gamers from the Wii have and will migrated to gaming on the Iphones and tablets and all those things.

Nintendo can't put all their eggs in the casual market while ignoring the core market. The market that buys more games per year than any other from what I've heard.

I think it's good that Nintendo are looking to get third parties to diversify their console and give it more value for different types of gamers.

I don't see why they can't just continue what they've been doing with the Wii while letting third parties satisfy the types of gamers Wii was lacking.

It's also not 1992 anymore, but Mario Kart still trounces every single competitor with ease. Nintendo doesn't have to fear competition in the "casual market", whatever that exactly is. But if we both agree that Nintendo excels in this area, then what's there to suggest that they can't easily stay ahead? Kinect and Move (lol) certainly aren't a serious threat.

Betting based on what evidence? If we assume that "casual gamers" bought a Wii for motion control games like Wii Sports and to play together with their family (and that IS the common assumption), then iPhones and tablets can't be a threat, because they serve neither need.

Based on conventional wisdom, Nintendo put all their eggs in the casual market and ignored the core market this generation. And it worked, all the while showing that the Wii's software tie ratio isn't alarmlingly behind the ones of the 360 and the PS3. In the end it's the total software sales numbers that count anyway, not the tie ratio.

The same result could be achieved by expanding their own first party studios who then would reliably support the console. Not only that, but it would add value to Nintendo's system by having more exclusive quality content (which gets rarer each year). The main problem of appealing to third parties is that it forces Nintendo to design their console similar to those of Sony and Microsoft, including the controller. This devalues Nintendo's machine just like the Gamecube which couldn't differentiate itself enough from the competition. And the gamers who value such a console design, primarily choose to go with a non-Nintendo system by default.

The problem is that Nintendo doesn't continue what they've been doing with the Wii. Making a twohanded controller again is going backwards, not an evolution. Yeah, you can use the Wiimotes and Nunchuks with the Wii U as well, but they aren't going to be the main controllers. Therefore, games don't have to be necessarily designed for them and that's the route third parties will probably take, because that's how they are. If you bought a Wii because you liked it for what it is, then what is the Wii U for you? A 360/PS3 with an additional screen. If that's what you wanted, then you might just as well have bought a current gen HD console in the first place and not the Wii.


Well...yeah...but...but...okay. I understand.

I never considered the fact that iphones lack local multiplayer.

I still think Nintendo can succeed. Wether it will be Wii-level success remains to be seen.

Plus, maybe they'll include a Wii-mote and Nunchuk with every console so that it'll be more likely to get good suppport. It's not like they're not cheap enough to manufacture.

I guess we will not be able to tell until Nintendo shows us what the console fully has to offer.