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A 2 year dev time is long enough if a dev team has the engine already built for the game. The problem is Sony wanting the devs to build games that are 3D or ones that support the Move controller which takes up dev time that could be spent on more polish. However saying that most PS3 titles are pretty solid in the polish department. I mean KZ3 was pretty much bugless and locked on a pretty solid 30FPS.

The textures, graphics, AI and special effects were top notch for KZ3 and they even added in a new brutal melle system, split screen co-op campaign, 2 extra game modes, Jetpacks and exo skeletons and a new sliding mechanic. I also remember the reasons custom games was eliminated from KZ3 was down to all the boosting that went on in KZ2 and not because of time issues. The only reason why they added it later was because everyone was asking for it.

See no matter how long it takes a game to release weither it has a 2 year dev cycle or a 4 year dev cycle you will still always have people thinking the game should be this way or that way and in need of more polish.