| Munkeh111 said:
Now, with some dev studios a longer dev cycle is probably the answer. But there are better ways, with some like Naughty Dog, which I think is to simply expand the studio. But, you essentially split the studio into 3, teams 1, 2 and 3 So you start with teams 1 doing pre work on game 1, while teams 2 & 3 work on game 2 This way, each game actually gets 4 years of development, but they release a game every 2 years, or something like that |
Sounds like a good idea, but It seems very unstable. Is Naughty Dog big enough to be split into 3 different teams? What if the three teams have different visions for the game?
If they can somehow make it work, then I'm down for it.







