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Munkeh111 said:

Now, with some dev studios a longer dev cycle is probably the answer. But there are better ways, with some like Naughty Dog, which I think is to simply expand the studio. But, you essentially split the studio into 3, teams 1, 2 and 3

So you start with teams 1 doing pre work on game 1, while teams 2 & 3 work on game 2
Then once game 2 is shipped, team 3 change onto game 1, and then team 2 works on game 3

This way, each game actually gets 4 years of development, but they release a game every 2 years, or something like that


Sounds like a good idea, but It seems very unstable. Is Naughty Dog big enough to be split into 3 different teams? What if the three teams have different visions for the game? 

If they can somehow make it work, then I'm down for it.