NJ5 said: johntonsoup said: NJ5 said: The real question is, how many of those pirated copies belong to people who would have bought the game if they didn't pirate it? Piracy is not a problem unless it actually reduces the sales of the game. |
Disagree strongly. If you do not believe that there is such a thing as intellectual property, and therefore you think "stealing" intellectual property is a victimless crime, great for you. Unfortunately, you are incorrect. It harms every one of us here who want good games. The more profit a company or industry makes, the better the diversity of product. |
Economically speaking, I am not incorrect. My point is that the two following actions are the same, in regards to profitability: - pirating a game - not buying it Either way, the company is not going to get any money from that person. I was thinking about the economical perspective only. |
Unfortunately, that is only true in an economic model, not economics as a whole. It does not take into account externalities like the perception of piracy on a device (which affects development).