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SvennoJ said:

 

WM+ measures 3d movement, orientation and distance [but not its position]

Both severely lack games that really make use of their capabilities :(


Not a physicist, I take it?

 

Starting from the acceleration, we integrate to get the velocity, and integrate again to get position. This gets us an equation of

 

Position = acceleration * t^2 + initial velocity * time + initial position, where pretty much everything there is a vector.

 

This equation of course only works for constant acceleration, which will becomae a valid equation as we reduce the time between successive calculations.

 

We also need a way to find our initial conditions. Why not assume that the Wiimote is at rest, directly infront of the tv? If it's critical, TELL the user to put it infront of the tv and keep it still.

 

I am not saying any games use it, I am merely saying that WM+ can calculate your position, which produces just as good results as move detecting your poisition.