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kowenicki said:
RolStoppable said:

By the way, I am getting really sick of games like Flower being made out to be more than they actually are. Just because there's wind blowing and a minimal soundtrack and vast open spaces to explore and a slow pace doesn't mean that the game you are playing is art.


hear hear!!  There is def something of the emporers new clothes about Flower. 

But you may get a backlash for this one.


Flower is as much an experience as it is a game. The freedom of movement makes the game feel as relaxing as a gently wafting breeze. It's a tiny, beautiful, elegantly designed piece of software that I feel richer for having played and is more immersive than many feature-driven titles dare to dream. Never before has a game moved me so strongly, never before has a game made my day better, never before has a game affected my view on life.

Flower is a shock to the gamer's system because it reminds us that games aren't about fanboy allegiances, media hype, and quarterly earnings. Good games-like good art-can simply be food for the soul. Flower is the kind of soulful nourishment we need more of.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!