AbbathTheGrim said:
While 360s and Sony's exclusive make serious attempts to push videogames as ways of art, Nintendo has nothing. They can't make a decent story with their frachises, they can't make their characters say meaningful things that won't sound lame. And if you are of the ones that think that videos get in the way of gameplay, take for example masterpieces like Bioshock and Fallout which have the most intelligent merge of gameplay and story without any of them getting in the way of the other. There are games in Xbox360 that I would like to have in my PS3, but there is nothing in the Nintendo console that I would be interested in. My mother found a DSi with Mario in it and, apart from playing some parts that she cannot get across, I don't touch that thing for anything. |
I didn't want to get involved in this thread, but...
- " Nintendo only knows how to look for a different way that Mario can jump over another turtle to defeat it."
Sony and MS only know how to look for a different way to shoot another guy to kill him. See what I did there?
- "Nintendo cannot enter with games targetted to different markets that exclude little kids, they don't dare to do it, they know they can't succeed, as it happened with Eternal Darkness."
Games like Metroid, Zelda and SMG 1 & 2 are made just for kids, people. You heard it here first. Adults only play games that are 'art' and have stories with cutscenes. They don't play 'kiddy' Nintendo games.
- "While 360s and Sony's exclusive make serious attempts to push videogames as ways of art, Nintendo has nothing. They can't make a decent story with their frachises, they can't make their characters say meaningful things that won't sound lame."
I laughed at this point. Sony and MS are trying to push games as art. Right...that's their goal.
Good stories are so rare in video-games that it's downright amusing you would make this point.
" And if you are of the ones that think that videos get in the way of gameplay, take for example masterpieces like Bioshock and Fallout which have the most intelligent merge of gameplay and story without any of them getting in the way of the other."
That's great and all, but it has been shown that the majority of gamers out there prefer games that lets them be in complete control of their character. They don't want cut-scenes after cut-scenes and Quick time events and all that shit. They want to play their way, not the way the devs want them to play. They want to be able to "make their own story" and not be forced to follow a shitty story-line they don't really care about.
There's a market out there that loves a long story with their gameplay and those games should keep being made but that market is significantly smaller than the larger market.
Not sure why you keep talking about art this and art that. You are playing video-games first and foremost. Not sure what you are trying to convince yourself of. A game like SMG 2 is full of creativity and can be argued to be art even though it doesn't try to be. Art for you must just mean blood and cursing and guns since you say Nintendo games are not art. You are probably one of those people that feels your maturity is threatened when someone tells you that games are toys.
Stories in games are still in their primitive stages and have a LONG way to go. Come and talk to me when the majority of games trying to push stories don't have a shitty and cliched story.







